For instance, an investigator might receive damage of a broken leg and be unable to move as quickly as before. Each time an investigator suffers damage, the keeper may play trauma cards that inflict further penalties. Each investigator has a health and sanity value that is depleted when the character is wounded or scared. Each investigator may move two spaces and carry out one action. Then the other explorers take turns exploring. After setting up, the players begin at the designated starting point and if there is a main character, that player with the main character role goes first. The keeper consults the rule book to make decisions about the story and to place clues and traps across the board. At the beginning of the game, the players pick a storyline and set up the map accordingly. One player takes the role of the keeper, who is responsible for the monsters and happenings of the game the other players take on the roles of investigators, who solve a mystery. Mansions of Madness requires two to five players. The second edition was designed by Nikki Valens and uses an app in place of the human keeper role to run the game's scenario. Players explore a locale filled with Lovecraftian horrors and solve a mystery.Īfter five years, two big-box expansions, and six print-on-demand scenarios, the original Mansions of Madness was retired and replaced by Mansions of Madness Second Edition. Mansions of Madness is a tabletop strategy game designed by Corey Konieczka and published by Fantasy Flight Games in 2011.
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